Gazehound Games

About

Incorporated in 2022 with contributors throughout the United States and Europe, our team boasts collective decades of experience in software and media development.

Inspired by majestic dogs who hunt by sight instead of smell, Gazehound Games pursues challenging targets with a bold purpose in mind:

Inspiring new perspectives through the power of play.

James Lonnie Bowler
Creative Director

Lydia Bragg
Concept Artist

Florian Wespenwald
Producer
3D Artist

Milan Brindic
Unity3D Developer

Johann Steinegger
3D Animator

Carrie Easter
Level Designer

Joe Roe
Unity3D Developer

Contact